Portfolio

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Spinning 7s
Meta Gaming Studios

3x5 Slot Reels Game with Wilds Reels, Bonus Spinning Wheel, and Freespins Multiplier.
Godot | GDScript

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Sugar Skulls
Meta Gaming Studios

3x5 Slot Reels Game with Bonus spinning wheel. This is a screen capture of gameplay
Godot | GDScript

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Diamond Pack - Freespins
Fusion Gaming Group

3x5 Slot game that expands to 8x5 in freespins. Screen shakes wild multipliers and so on.
Unity | C#

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Diamond Pack - Blastlink
Fusion Gaming Group

This is the Blastlink Bonus game for the Diamond pack to mirror the popular Firelink games.
Unity | C#

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10Tons Games Library
10 Ton Games

These are all the games I worked on while at 10 Ton Games. I wrote a test mode to cycle through all games.
Unity | C#

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Jackpot Derby
Meta Gaming Studios

Horse race game built to display on a large TV above a bank of games at a casino location.
Godot | GDScript

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Jackpot Derby in Casino
Meta Gaming Studios

Casino game taken by my boss on location while workinng at Fusion Gaming Group.
Godot | GDScript

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Mystery Jackpot Big Wheel
10 Ton Games

This was a sign to go up at locations to announce the winner of the Mystery Jackpot.
Unity | C#

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Stickman Fighter 2012
Real Creative

Mobile game built for Android and iOS. This game got over 180,000 downloads on Androids alone.
Adobe AIR | AS3

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Stickman Fighter - Evolved
Real Creative

Once Adobe Flash died, I decided to rebuild the game using the Godot. This is still under construction
Godot | GDScript

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Alien Invasion
Real Creative

This is a game I am currently working on.
Godot | C#

About

It all began with me going to a technical school to learn web design in 2002. I then learned .NET and Object Oriented Programming and got deeper into coding. I started my first gig building banner ads, then rich media ads, then on to Web Based Training modules, templates, Websites, Kiosks and where to buy ads all in Flash for companies like AutoTrader, SHL, Google, and Turner Studios. I was a veteran Flash Developer for 10 years, and then, Flash died. While everyone went the HTML5 route I went the gaming route.

Mostly in my professional career, I have been building casino slot games, but on the side I dabble in more arcade type games for the mobile market and eventually Steam and Consoles. At Eclipse Gaming I briefly used Unity covering games from their custom engine. However, the majority of my experience has been in Godot and Flash / Adobe AIR and Custom game engines built entirely in code built from Visual Studio. Although, I plan on building out some games in every ”major” game engine out there. Here are some samples of my recent work. I started building a casino game using PixiJS and as soon as it’s done I’ll add that to this showcase.